module Base
{
	model Vehicles_SuperBulldozer
	{
		mesh = Vehicles_SuperBulldozer,
		shader = vehicle_norandom_multiuv,
		static = TRUE,
		scale = 1,
	}
	model SuperBulldozerwheelleft
	{
		mesh = SuperBulldozerwheel,
		texture = Vehicles/SuperBulldozerwheel,
	}
	model SuperBulldozerwheelright
	{
		mesh = SuperBulldozerwheel,
		texture = Vehicles/SuperBulldozerwheel,
	}
	vehicle SuperBulldozer
	{
		mechanicType = 2,
		engineRepairLevel = 5,
		playerDamageProtection = 1,
		engineRPMType = SuperBulldozer,
		offRoadEfficiency = 2.0,

		model
		{
			file = Vehicles_SuperBulldozer,
			scale = 1.0000,
			offset = 0.0000 0.0000 0.0000,
		}

		spawnOffsetY = 0.22553767,

		skin
		{
			texture = Vehicles/Vehicles_SuperBulldozer,
		}

		textureLights = Vehicles/Vehicles_SuperBulldozermax_Lights,
		textureMask = Vehicles/Vehicles_SuperBulldozermax,
		textureRust = Vehicles/Vehicles_SuperBulldozerrust,

		sound
		{
			backSignal = VehicleBackUpBeeper,
			engine = VehicleEngineVan,
			engineStart = VehicleEngineVan,
			engineTurnOff = VehicleEngineVan,
			horn = VehicleHornVan,
			ignitionFail = VehicleIgnitionFailVan,
		}

		extents = 2.9400 1.9400 6.2800,
		mass = 900,
		physicsChassisShape = 2.9400 2.0800 6.2800,
		centerOfMassOffset = 0.0000 1.0400 -0.3100,
		shadowExtents = 2.9400 6.2800,
		shadowOffset = 0.0000 -0.0050,
		extentsOffset = 0.8 0.8,
		gearRatioCount = 1,
		gearRatioR = 2.0,
		gearRatio1 = 1.0,
		engineForce = 6000,
		engineQuality = 100,
		engineLoudness = 100,
		maxSpeed = 35,
		brakingForce = 6,
		stoppingMovementForce = 2.0f,
		rollInfluence = 0.7f,
		steeringIncrement = 0.03,
		steeringClamp = 0.3,
		suspensionStiffness = 100,
		suspensionCompression = 3,
		suspensionDamping = 5,
		maxSuspensionTravelCm = 45,
		suspensionRestLength = 0.1,
		wheelFriction = 1.4f,
		frontEndHealth = 15000,
		rearEndHealth = 150,
		seats = 2,
		isSmallVehicle = false,

		wheel FrontLeft
		{
			front = true,
			offset = 0.8200 0.0000 1.0800,
			radius = 0.7f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.8200 0.0000 1.0800,
			radius = 0.7f,
			width = 0.2f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.8200 0.0000 -1.4400,
			radius = 0.7f,
			width = 0.2f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.8200 0.0000 -1.4400,
			radius = 0.7f,
			width = 0.2f,
		}

		template = PassengerSeat2,

		passenger FrontLeft
		{
			position inside
			{
				offset = 0.3500 -0.1100 0.4200,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.0000 -0.5000 0.4900,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = -0.3500 -0.1100 0.4200,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.0000 -0.5000 0.4900,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		area Engine
		{
			xywh = 0.0000 -3.6100 1.6800 0.7200,
		}

		area TruckBed
		{
			xywh = 1.7400 -0.6000 0.6600 1.4200,
		}

		area SeatFrontLeft
		{
			xywh = 1.8100 -2.2800 0.6600 1.8000,
		}

		area SeatFrontRight
		{
			xywh = -1.8100 -2.2800 0.6600 1.8000,
		}

		area GasTank
		{
			xywh = -1.6600 -0.5400 0.4800 1.1800,
		}

		area TireFrontLeft
		{
			xywh = 0.6800 0.8700 0.4800 0.4800,
		}

		area TireFrontRight
		{
			xywh = -0.6800 0.8700 0.4800 0.4800,
		}

		area TireRearLeft
		{
			xywh = 0.6800 -0.5400 0.4800 0.4800,
		}

		area TireRearRight
		{
			xywh = -0.6800 -0.5400 0.4800 0.4800,
		}

		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.BigTrunk,

			container
			{
				capacity = 25,
			}
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}
		}

		template = GloveBox,
		template = GasTank,

		part GasTank
		{
			install
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}

			uninstall
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}
		}

		template = Battery,
		template = Engine,
		template = Muffler,

		part Muffler
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = EngineDoor,

		part EngineDoor
		{
			anim Open
			{
				sound = VehicleHoodOpenVan,
			}

			anim Close
			{
				sound = VehicleHoodCloseVan,
			}

			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,

		part Windshield*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		part WindshieldRear
		{
			table install
			{
				requireInstalled = DoorRear,
			}
		}

		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,

		part Window*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Door/part/DoorRear,

		part Door*
		{
			anim Open
			{
				sound = VehicleDoorOpenVan,
			}

			anim Close
			{
				sound = VehicleDoorCloseVan,
			}

			anim Lock
			{
				sound = LockVehicleDoorVan,
			}

			anim Unlock
			{
				sound = UnlockVehicleDoorVan,
			}

			anim IsLocked
			{
				sound = VehicleDoorIsLockedVan,
			}

			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		part DoorRear
		{
			anim Open
			{
				sound = VehicleTrunkOpenVan,
			}

			anim Close
			{
				sound = VehicleTrunkCloseVan,
			}

			table uninstall
			{
				requireUninstalled = WindshieldRear,
			}

			hasLightsRear = true,
		}

		template = Tire,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = SuperBulldozerwheelleft,
				rotate = 0.0000 0.0000 180.0000,
				offset = 0.0000 0.0000 0.0000,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = SuperBulldozerwheelright,
				offset = 0.0000 0.0000 0.0000,
				rotate = 0.0000 0.0000 0.0000,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = SuperBulldozerwheelleft,
				rotate = 0.0000 0.0000 180.0000,
				offset = 0.0000 0.0000 0.0000,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = SuperBulldozerwheelright,
				offset = 0.0000 0.0000 0.0000,
				rotate = 0.0000 0.0000 0.0000,
			}
		}

		template = Brake,

		part Brake*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Suspension,

		part Suspension*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Radio,
		template = Headlight,

		physics box
		{
			offset = 0.0000 0.6959 -0.8000,
			extents = 1.0000 1.2400 5.1400,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 1.8056 -0.4100,
			extents = 1.0000 1.1800 1.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 0.1378 -3.4552,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 3.3103,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
